I hope every Call of Duty player is ready to embrace omnimovement as a major meta-skill because Treyarch is going all in on the concept for Black Ops 6.
It’s hard to keep track of the boatload of leaked footage from Black Ops 6, and I’m pretty picky about what I pay too close attention to. However, in taking a closer look at the number of clips and in-game support Activision is undeniably offering when it comes to omnimovement, it doesn’t take a rocket scientist to see how important it’s going to be in Black Ops 6 and possibly moving forward in future COD titles.
A recent leak from CharlieIntel shows a complete in-game training/tutorial on omnimovement with stick controls and more. Treyarch depends heavily on this feature to take COD gameplay to the next level.
Here is a look at the post. A leaker named Bryan posted it originally:
This gameplay and the overall fluidity look fun, and I can’t help but think about the content top players will be able to create once they master all of the tactics.
Another clip shows the ability to dive melee.
None of this should be a surprise considering Treyarch’s Associate Director Matt Scronce dedicated an entire section of his interview on the Cod Pod to discussing the process of bringing omnimovement to the game.
Remember, Black Ops 6 is geared toward super-action concepts. Omnimovement epitomizes super action, and according to Scronce, that is “signature Black Ops.”
Here is that episode. The section I’m mentioning begins at the 21:38 mark.
When you look at some of the most recent content released in the Season 5 drop for Modern Warfare III, which features WWE Superstars capable of performing professional wrestling moves as finishing attacks, the door is open for even more spectacular melees at launch and with future content drops for Black Ops 6.
Some COD purists may not love the series’ evolution of gameplay, but Treyarch’s leaning into omnimovement puts the concept more in line with what we see from most other multiplayer shooters. COD has moved away from simulation-style battles and toward more fantasy, action-hero concepts, and that’s a great idea.
It’s less limiting for a live-service title tasked with introducing compelling new content to a massive fanbase, and it separates itself from the sort of realistic violence that we often play video games to escape.
That said, expect to see a variety of omnimovement exploits that users will abuse very early in the process. The live ops portion of BO6’s development team will need to keep their finger on the community’s pulse to ensure omnimovement doesn’t become more cheesy than intended.
Overall, I like the direction and am excited to give it a spin in the upcoming beta and the retail version—Black Ops 6 releases on all platforms on October 25.
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