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Home » Remnant 2’s New Patch Notes Bring Class Buffs, Weapon Nerfs
Innovation

Remnant 2’s New Patch Notes Bring Class Buffs, Weapon Nerfs

adminBy adminAugust 6, 20230 ViewsNo Comments3 Mins Read
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Remnant 2 just released a major patch, fixing a lot of bugs but also implementing balance changes and quality of life changes. There are some nerfs in there, but the additions outweigh the outliers they were trying to correct.

QUALITY OF LIFE CHANGES: These are allowing you to get further into builds with a higher trait cap, and Tomes granting actual useful things when you’re at the cap already.

You can change your traits an infinite amount of times now, and you can also swap between archetypes for free, allowing more accessible builds. Here are the full notes in this section:

  • Increased Trait Cap by +5.
  • Tome of Knowledge now grants Scrap and EXP when the player has reached Trait Cap.
  • Orb of Undoing now has unlimited uses. Players can sell any extras for Scrap.
  • Removed the Trait Requirement for equipping a second Archetype. Players may now slot their second Archetype as soon as they obtain / convert another Engram at Wallace.
  • Removed the Scrap Cost for converting a Mysterious Item into an Engram (1000 to 0).
  • Lowered the Lumenite Cost for converting a Mysterious Item into an Engram (10 to 5).
  • Slightly Increased Scrap Gain from Breakables.
  • Increased Scrap Gain from Regular and Rare Chests.
  • Increased Scrap Gain when killing Aberrations.
  • Reduced the cost of Bloodroot.

CLASS BALANCE CHANGES

  • Explorer (Buffs): Increased the duration of Explorer’s Scavenger Buff per pickup from 15s to 20s. Increased the duration of Explorer’s Gold Digger Buffs from 15s to 20s. Increased the healing amount of Gold Digger Healing Fountain from 1.5 to 2.0 HP per second.
  • Archon (Buffs): Increased Archon Havoc Form Lighting Hands damage from 28 to 56. Increased Archon Havoc Form Blink damage from 100 to 150. Reduced Archon Havoc Form Cooldown from 120s to 90s.
  • Challenger (Buff): Adjusted the damage falloff for Challenger’s Close Quarters perk. At maximum range, Challenger will always maintain a 10% damage bonus to All Damage.
  • Handler (Buffs): Increased the Handler’s Pack Hunter Range from 25m to 40m. Increased the Base Max Health of Handler’s Very Good Boy Companion.
  • Summoner (Buffs): Increased the Base Max Health of Summoner’s Hollow and Flyer Variants.

WEAPON BALANCE CHANGES

  • Aphelion: Switched scaling to Boss/Special Damage Scaling instead of Standard.
  • Shatterstar (Savior Mod): Increased the Fire Damage
  • Nightfall: Reduced the Fire Rate in Standard and Dreadwalker Fire Modes.
  • Engima: Reduced the AOE Burst Damage of Enigma’s Overload Application from 40 to 30. Reduced the Subsequent Tether Damage of Enigma Primary Fire from 75% to 65%. Reduced the Magazine Capacity of Enigma from 30 to 25. Increased the total Reserve Capacity of Enigma from 120 to 125.

ENEMIES: Reduced damage on Nightweaver’s grab attacks (Wall and Lunge). Adjusted the hitbox of Magister Dullain’s tongue attack to better match the visuals.

MULTIPLAYER: Reduced incoming damage in Multiplayer from 25% per additional player to 15% per player.

The rest are bug fixes, and you can read them all here if you like.

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Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.



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